1984’s Ghostbusters game was one of the first ever to let you save a game that you could reload on any copy in the world even Afterlife ahem! Who you gonna call to find out how? Perifractiiiiic mwahahaha! This Quick Bytes made possible by the supporters & our friendly sponsor PCBWay: https://www.pcbway.com/activity/anniversary6sales.html
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RECIPE INGREDIENTS*
• Ghostbusters account generator: http://perifractic.com/slimed (scroll down)
• Python script: https://github.com/lagomorph/gbaccount
• Online generator source: https://github.com/LarsThe18Th/Ghosbusters-Passgen
SAUCES USED WITH THANKS
• John Scarfone: https://github.com/lagomorph
• http://Ready64.org
• Wikipedia & Wikimedia Commons
• Jason Scott
• http://Ghostbusters.net
• Al82: Retrogaming & Computing
• The Internet Archive
• Every attempt was made to contact copyright owners before including content. All other media featured is marked as public domain on Google Images used with written permission or shown under fair use law.
CHEERS TO
• David Crane: http://dcrane.com
• Activision
• John Scarfone
• Lars The 18Th
• Scott Jones
• Zlin
• Dani Telles
• Richard M Reavis
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• Gardenside Prods. Clue Detectives Paradise Radio
MENU
0:00 Intro & context
4:52 How it works
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*Some affiliate links may help support this retrochannel but all opinions are 100% unbiased.
#retrogaming #retrocomputing #explainer
Thanx for cool video.
The hours i spent playing this in the 80's brought back memories. still got the game in my collection.
I had this game for the Spectrum and then later for the Sega Master System. One of my favourite childhood games from my favourite movie. Awesome.
C64💩💩💩💩💩💩
I LOVE YOU ZX Spectrum❤❤
I would like to know more about how the Commodore 64 seemingly uses digitized voices, and how much demand that put on the system's resources.
No surprise, given the atrocious business model of early videogames where you basically had the UI and the manual as DLCs. Luckily, the primitive 8-bit hardware prevented them from doing something truly nefarious, like hijacking some tracks on your HD.
3:18 Those loading stripes seemed to go on forever! As kids, we would load a game and then go have lunch. Then come back to find game had loaded or a nasty load error message. A neighbourhood friend and I had the idea that if we did not pay attention to loading stripes, the game would load faster and without any load errors too. So we would turn our backs to the screen and do something else. 😄
You lived in Richmond Upon Thames?!
As a child I always thought the digitised voice (7:10) was Bill Murray. Still sounds just like him to my ear!!
The game that I could not wait to open on Christmas day was the Intellvision Pitfall…….so I didn't ……I carefully opened the present a week before Christmas and re-wrapped it!
El viejo truco de la Ofuscación🌹
I REALLY LOVE C64 👍🥂🎩
This was brilliant. We still have the game sitting on a shelf full of C64 games along with a C64 and C128D. Our Ghostbusters is the one released in Ocean's 'They Sold a Million #3' pack. All tapes stored vertically, of course.
I'm still confused. It's stored in memory so what happens when you turned the machine off? Or how can be accessible anywhere
if only game companies did more smart code compression we would have better running games
thanks for explaining. now i understand nothing of it
Was that the actual WHSmiths in London where you grew up? Great short video PF!
“I ain’t afraid of no toast!”
So if the checksum is AD, how does it get from AD to 2C before storing that in memory?
I could watch your dog blow that whistle all day long.
Oh wow, I had forgotten all about this game. It has all come flooding back now!
I'd swear I had some names and account numbers on my c64. Somebody probably managed to figure the algorithm, or to find it in the code.
The doggie wanted hugs so badly.
lol the dog! love it!!
Watched it twice, don't get it lol. ELI5 anyone? Also mega underrated channel.
David Crane is a genius👏👏👏